AI Insights · Timothy · October 2021
Top Down Games Performance in Argentina Q3 2021
Explore the performance of top down game apps in Argentina during Q3 2021, featuring trends in downloads, revenue, and active users for the top 5 games.
During Q3 2021, the top five top-down game applications in Argentina exhibited varied performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for each of these popular games.
Clash Royale from Supercell saw a fluctuating revenue trend, peaking at around $26.6K in the week of July 5 and experiencing a low of approximately $10.4K towards the end of September. Weekly downloads ranged from about 32K to over 52K, with a notable dip in mid-August. Active users remained relatively stable, starting at approximately 2.2M and closing the quarter at around 2.4M.
Brawl Stars, also by Supercell, generated a consistent weekly revenue, peaking at around $17.7K in mid-August. Downloads fluctuated with a peak of around 30.8K in mid-July and a low of approximately 21K in late July. Active users showed a slight decrease from around 391K at the start of the quarter to about 319K by the end of September.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced stable weekly revenue, ranging from approximately $6.6K to $9.1K. Downloads saw a significant rise to about 46.9K by the end of September, from a low of around 15.5K at the start of the quarter. Active users remained fairly steady, averaging around 85K to 93K throughout the period.
Top Eleven Be a Soccer Manager from Nordeus had a modest weekly revenue, peaking at around $5.2K in late July. Downloads ranged from approximately 3.6K to 5K, with a fairly consistent trend. Active users hovered around 39.6K to 43.4K, showing minor fluctuations over the quarter.
League of Legends: Wild Rift by Riot Games reported a peak weekly revenue of about $6.9K in late July, with a lower end of around $2.6K at the end of September. Downloads varied significantly, peaking at around 13.7K in late August and dipping to about 4.9K in early August. Active users declined from approximately 112K at the start of the quarter to around 78.9K by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.